SUMMARY – Due Jan. 28

Role
- Music Design / SFX
Intention (SMART Goal) for the Session
- By Feb 28, as part of TEAM 2, I will have evidence of creating an atmospheric yet sensible sountrack by following Lunacy for Session 4.
PRE-PRODUCTION – INQUIRY – Due Jan. 29
LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)
Primary Source
Danny Baranowsky is responsible for creating the soundtrack of the original “The Binding of Isaac”, “Crypt of the Necrodancer”, “Super Meatboy”, and many other older video games. His music has many ambient components, especially for the menu of “The Binding of Isaac”.
Secondary Source
This is an interview with Baranowsky, where he describes his musical work on the game “Industries of Titan”. This will give me a better understanding of how his music is made, along with how it should sound.
TRAINING SOURCE(S)
0:28 Why should I add ambience?
1:16 Overview of the techniques
1:34 Technique 1: Tweaking Stock Presets
3:12 Technique 2: Ambient Guitars
4:16 How to improve guitar ambience
4:33 Using a slide on a guitar
7:21 Technique 4: Creating Custom Synth Sounds
PRE-PRODUCTION – PLANNING – Due Feb. 74:”
PROJECT TIMELINE
Pre-production Milestones
- Trello Cards
- Blog Post
- Get a full scope of what we would like to accomplish this session
Production Milestones
- Create a movement system
- Have definable art for the characters
- Produce music that fits the atmosphere and sound effects that provide mood
- Include a menus system that is functional and looks good
Post-production Milestones
- Reflect and take notes for general improvement
- Clean the Trello board
- Find what we can improve on the game for next session
PROPOSED BUDGET
Sound Designer: $29 per hour
~45 minutes on average per day
5 work days per week
~15 minutes a day outside of class per week
(5*45+15)/60=4
4 times of pay per week
$116 a week
(I would work more in an actual job)
EVIDENCE OF TEAM PLANNING AND DECISIONS


PRODUCTION – ACTION – Due Feb. 27
THE (FILM, SOUND, or GAME)
This is Laboration, a game about a scientist being stuck in a radioactive underground laboratory. Each time he dies, he mutates back to life, getting stronger, but if he dies too much, then he is fully dead and cannot revive.
SKILLS COMMENTARY
We have a credits menu:
My job was the music designer, as I created the sound effects, music, and all other elements that you hear in the game.
POST-PRODUCTION – REFLECTION – Due Mar. 7
21st CENTURY SKILLS
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I grew with my creativity, as I made new sound tracks and learned how to imply certain feels with each creation.
Ways of Working (Communication & Collaboration)
Communication: I communicated outside of school with my team to get work done.
Tools for Working (Info & Media Literacy)
Info: I constantly looked up tutorials or examples to base my work off of.
Ways of Living in the World (Life & Career)
Life: I bettered my time management within this session.
REACTIONS TO THE FINAL VERSION
Peer: N/A
Hunter: “I enjoy the simple design, and I think theres a lot more you can do with it if you polish it. Also, if you want to fix fullscreen, go into Unity and make the game screen scale to 1920 by 1080.”
SELF-REFLECTION
Evaluative: I got what I wanted to complete, along with more in this session. I hope I can use excess ideas in future projects.
GRAMMAR AND SPELLING
Grammarly
EDITOR
Ayden