Session 5 Year 2025 Production Project TEMPLATE v.8.1

Computer key cap with a pixel-art heart on a wooden table.” by Nilo Velez/ CC0 1.0

SUMMARY – Due March 19

Role

  • Character Design, Music Design, Coding/Programming

Intention (SMART Goal) for the Session

  • By May 9, as part of TEAM 2.1, I will have evidence of creating an action command system by following [Construct 3] Action RPG Tutorial #9 – Basic Attack System for Session 5.

PRE-PRODUCTION – INQUIRY – Due March 20

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Primary Source

Mario & Luigi: Bowser’s Inside Story – All Special Attacks (Excellent Rating)

This video displays the idea of action commands, where by pressing a button at a certain time, you do more damage, or continue doing the action for more combos.

Secondary Source

How the Mario RPGs Perfected Turn Based Combat

This video explains the turn-based combat system of the Mario RPG games, which use the action commands.

TRAINING SOURCE(S)

GameMaker Tutorial: Turn Based Battles

This tutorial teaches me how to create a basic attack system for Construct 3.

Part 1: Starting a battle

Part 2: Drawing Stats (Tutorial Series)

Part 3: Battle State flow (Tutorial Series)

Part 4: Floating Text & Death Animations (Tutorial Series)

Part 5: AI Scripting (Tutorial Series)

Part 6: Menus (Tutorial Series)

Part 7: Selecting Actions (Tutorial Series)

Part 8: Target Selection(Tutorial Series)

Part 9: Battle Text (Tutorial Series)

PRE-PRODUCTION – PLANNING – Due April 11

PROJECT TIMELINE

Pre-production Milestones

  • Complete Pre-Production Blog Post
  • Fill and Organize Trello Board
  • Create a sketch/concept of MVP

Production Milestones

  • Create MVP
  • Make Sprites, Music, Etc
  • Upload

Post-production Milestones

  • Receive Feedback
  • Reflect on the Feedback
  • Finish Blog

PROPOSED BUDGET

N/A

EVIDENCE OF TEAM PLANNING AND DECISIONS

Place screenshots of the following…

PRODUCTION – ACTION – Due Feb. 27

THE (FILM, SOUND, or GAME)

Game

I made like 3 different mvp’s in 3 days due to foundation of each code being quite faulty

SKILLS COMMENTARY

Credit’s page – In game

POST-PRODUCTION – REFLECTION – Due Mar. 7

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Critical thinking- Often there was faulty code, but I created solutions for the errors.

Ways of Working (Communication & Collaboration)

Collaboration- I talked with my teammate, having him teach me what he knows, and teaching him what I know.

Tools for Working (Info & Media Literacy)

Media Literacy – I watched youtube tutorials on things I was confused with

Ways of Living in the World (Life & Career)

Life- I learned how to stay awake even further each night

REACTIONS TO THE FINAL VERSION

“The pixels aren’t lined up, they’re mismatched.” – Literally everyone from 4th period.

SELF-REFLECTION

Action points- I stayed up many nights to focus on the game, and often had to pivot styles.

GRAMMAR AND SPELLING

Grammarly

EDITOR

Shane

The Knight

GENRE

  • Infinite RPG Battle

INFLUENCES and EXAMPLES

IDEAS AND EXPLANATION

  • The main protagonist is a nameless, steampunk, robotic suit of armor that was built to stop an evil writer from publishing a book that would change the world for worse
  • Everyone is different on the inside
  • A somewhat easy game that should be relatively beginner friendly
  • Steampunk/Medieval setting, location is in Europe

WHO WILL YOU NEED TO ACCOMPLISH THIS IDEA?

  • Sound Designer (Alden)
  • Character Designer (Alden)
  • UI Designer (Shane)
  • Level Designer (Shane)

WHAT DO YOU HOPE TO LEARN FROM THIS PROJECT

  • I will learn how to position enemies to a central point
  • Creating an action command system

RESOURCES FOR INSPIRATION